top of page

📄 QUICK START GUIDE

(Perfect as Page 2 of the Rulebook)

QUICK START (2 MINUTES)

1. SET UP

  • Shuffle the 52-card deck.

  • Deal 5 cards to each player.

  • Give each player:

    • 1 Character Card

    • 0 Tipsy Tokens

  • Place the Pile in the center.

2. YOUR TURN

On your turn:

  1. Draw 1 card

    • Booze cards are played immediately.

  2. Play up to 2 cards

    • Booze does not count toward this limit.

  3. Resolve effects

    • Tipsy → Treasures → Steals → Duels → Bosses

  4. Check win conditions

3. WATCH YOUR TIPSY

  • At 5 Tipsy Tokens, choose 1 of the following: you pass out dramatically.

  • Skip your next turn.

  • Reset to 0 Tipsy afterward.

  • Pass out twice and you’re done.

4. HOW TO WIN

  • First to 20 Treasure Points, OR 20 treasure Cards

  • Be the last raccoon not passed out twice.

REMEMBER

You never have to drink.
The chaos is the point.

🎯 SELL SHEET COPY

(This is marketing-ready)

DRUNKEN RACCOON CARD GAME

A chaotic party card game of trash, treasure, and tipsy raccoons.

Outwit your friends, survive the booze, and collect treasure before you pass out.

WHAT’S IN THE BOX

  • 52-card custom deck

  • Unique character cards

  • Full-color rulebook

WHY YOU’LL LOVE IT

✔ Easy to learn, fast to play
✔ High player interaction and sabotage
✔ Multiple win paths
✔ Scales perfectly from casual to competitive
✔ No drinking required

PERFECT FOR

  • Game nights

  • Parties

  • Casual strategy players

  • Fans of chaotic, laugh-out-loud games

QUICK FACTS

Players: 2–6
Playtime: 15–30 minutes
Ages: 16+
Skill Level: Party / Strategy

TAGLINE OPTIONS

  • “Drink responsibly. Raccoon irresponsibly.”

  • “Trash fights. Bad decisions. Legendary fries.”

  • “The drunkest raccoon wins.”

🦝 DRUNKEN RACCOON CAST

Sloshed Sammy — Iron Liver

Ability: Ignore the first Booze card that affects you. Once per game, he may draw one random card and play it. He may pass up to three cards to other players, then draw back up to 5. Make a player skip their next turn as Sammy slouches and blocks their way.
Summary:
Sammy’s been around the dumpster a few too many times to be impressed by cheap booze. While other raccoons wobble, Sammy barely blinks. Calm, slouched, and unshakeable, he’s the rock of the table when the drinks start flying.

Spinny Lila — Wild Spin Swap

Ability: Whenever Spinny Lila gains a Tipsy Token, you may force any two players to each discard 1 card, then draw 1 card. Once per round, when another player gains Tipsy, you may give that same player +1 additional Tipsy.
Wild Spin Swap: Once per game, force a complete hand swap with another player.
Summary: Lila doesn’t play the game, she rearranges it. One dizzy twirl and your perfect hand is suddenly hers. Loud, chaotic, and dangerously cheerful, she turns strategy into a guessing game.

Mugshot Max — Heavy Hitter

Ability: Whenever you roll a die for any card (Possum Fight, Gutter Gamble, etc.), add +1 to your roll. If you win a duel or dice contest by 2 or 
more, the losing player gains +1 Tipsy. The first time each round you roll a die, draw 1 or 2 treasure cards. Decide which one to keep, discard the other. Once per game, before rolling a die, you may declare “No Mercy.” If you win the roll, the effect triggers twice. If you lose, you gain +1 Tipsy. Win they gain +2 Tipsy.
Summary:
Max doesn’t bluff, he bulldozes. Whether it’s a duel, a brawl, or a risky move, Max always hits harder than expected. The table groans when dice come out… because Max usually wins.

Soggy Sarah — Double Grab

Ability: Whenever you steal a treasure, steal +1 extra treasure.
Summary:
Sarah never takes just one. Drenched, smiling, and quick-pawed, she’s infamous for “accidental” double grabs. If she’s targeting you, count your loot, then count again.

Barrel Bob — Thrives in Chaos

Ability: Whenever Dumpster Fire is played, draw +1 card.
Summary:
Bob lives for the explosion. When trash ignites and plans fall apart, he’s right there grinning and digging through the fallout. Chaos fuels him, literally.

Gutter Gabe — Sewer Scout

Ability: Once per turn, look at the top 2 cards of the deck and keep 1.
Summary:
Gabe knows what’s coming before anyone else does. He’s always one tunnel ahead, sniffing out the good stuff and ditching the junk. Quiet, sneaky, and impossible to corner.

Tipsy Tina — Shared Shots

Ability: When you gain Tipsy, choose another player, they gain +1 Tipsy too.
Summary:
Tina believes no raccoon should drink alone. Friendly, reckless, and suspiciously generous, she spreads the buzz whether you want it or not. Misery loves company, so does Tina.

Clawfoot Carl — Card Shredder

Ability: Once per game, discard any one card from another player’s hand.
Summary:
Carl doesn’t negotiate, he rips. Known for destroying plans and evidence alike, he waits for the perfect moment to tear something important straight out of your paws.

Moonshine Molly — Fruit Ferment Expert

Ability: Reduce any Booze card’s effect against you by 1 Tipsy.
Summary:
Molly’s homemade brews have seen things. Immune to weak drinks and proud of it, she laughs off cheap booze like it’s fruit juice. Drink smarter, not harder, or just be Molly.

Unhinged Trash Goblin — thrives on chaos and bad decisions

Ability: Once per turn, it may tempt fate with Dumpster Roulette, drawing the top card of the deck and playing it immediately for free—though if it’s Booze, the Goblin gains +2 Tipsy without hesitation. With No Plan, Only Vibes, it can unleash up to three non-Booze cards in a single turn instead of two, at the cost of +1 Tipsy at the end of that turn. Fueled by reckless momentum, Trash-Fueled Frenzy allows it to draw a card whenever it gains Tipsy, growing stronger as it gets drunker. And when subtlety fails, What’s Yours Is Mine lets the Goblin, once per game, steal a random card from another player’s hand, gaining +1 Tipsy if that card happens to be a Treasure.

👑      Bosses — 3 Cards

😈👮 Deputy Whiskers — Law of Trash
😈🔥 Riot Ricky — Anarchy Alpha

😈🦝 Trash Panda Boss — Crowned Chaos Tyrant

 

Deputy Whiskers — Trash Law Enforcement

Ability: Once per game, cancel any card another player plays.
Summary: He has no badge, no authority, and absolutely no hesitation. Deputy Whiskers enforces the law of the alley with a flashlight and pure attitude. When he says “No,” it sticks.

Riot Ricky — Incite Chaos

Ability: Whenever a player targets Riot Ricky with a card, that player immediately gains +1 Tipsy.

Summary: Riot Ricky lives for confrontation. The moment you point at him, things get messier, drinks spill, tempers flare, and suddenly you’re the one feeling woozy. He doesn’t dodge trouble; he dares it to come closer. Target him if you want… just don’t expect to walk away sober.

 

Trash Panda – King Boss

Wild Sound Challenge: Make your best raccoon /trash goblin/ feral noise.

Then: The table votes Thumbs Up (Win) or Thumbs Down (Lose) Tie = reroll or flip a coin

Examples players will naturally do: Hissing, Dumpster Screech, Growl, Goblin laugh “REEEEE” energy.

On a win: + Gain 2 treasures, +Draw 2 cards, + Ignore your next Tipsy gain.

On a loss: - Discard one treasure (if you have one) -Gain +1 tipsy -End your turn immediately.

OFFICIAL DRUNKEN RACOON TRAILER

DrunkenRaccoonplaytestregistration
bottom of page