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📄 QUICK START GUIDE

(Perfect as Page 2 of the Rulebook)

QUICK START (2 MINUTES)

1. SET UP

  • Shuffle the 52-card deck.

  • Deal 5 cards to each player.

  • Give each player:

    • 1 Character Card

    • 0 Tipsy Tokens

  • Place the Trash Token Pile in the center.

2. YOUR TURN

On your turn:

  1. Draw 1 card

    • Booze cards are played immediately.

  2. Play up to 2 cards

    • Booze does not count toward this limit.

  3. Resolve effects

    • Tipsy → Treasures → Steals → Duels → Bosses

  4. Check win conditions

3. WATCH YOUR TIPSY

  • At 5 Tipsy Tokens, you pass out.

  • Skip your next turn.

  • Reset to 3 Tipsy afterward.

  • Pass out twice and you’re almost done.

4. HOW TO WIN

  • First to 5 Treasure Points, OR

  • Be the last raccoon not passed out twice.

REMEMBER

You never have to drink.
The chaos is the point.

🎯 SELL SHEET COPY

(This is marketing-ready)

DRUNKEN RACCOON CARD GAME

A chaotic party card game of trash, treasure, and tipsy raccoons.

Outwit your friends, survive the booze, and collect treasure before you pass out.

WHAT’S IN THE BOX

  • 52-card custom deck

  • Unique character cards

  • Tipsy Tokens

  • Trash Token Pile

  • Full-color rulebook

WHY YOU’LL LOVE IT

✔ Easy to learn, fast to play
✔ High player interaction and sabotage
✔ Multiple win paths
✔ Scales perfectly from casual to competitive
✔ No drinking required

PERFECT FOR

  • Game nights

  • Parties

  • Casual strategy players

  • Fans of chaotic, laugh-out-loud games

QUICK FACTS

Players: 2–6
Playtime: 15–30 minutes
Ages: 16+
Skill Level: Party / Strategy

TAGLINE OPTIONS

  • “Drink responsibly. Raccoon irresponsibly.”

  • “Trash fights. Bad decisions. Legendary fries.”

  • “The drunkest raccoon wins.”

🦝 DRUNKEN RACCOON CAST

Sloshed Sammy — Iron Liver

Ability: Ignore the first Booze card that affects you.
Summary:
Sammy’s been around the dumpster a few too many times to be impressed by cheap booze. While other raccoons wobble, Sammy barely blinks. Calm, slouched, and unshakeable — he’s the rock of the table when the drinks start flying.

Spinny Lila — Wild Spin Swap

Ability: Once per game, force a complete hand swap with another player.
Summary:
Lila doesn’t play the game — she rearranges it. One dizzy twirl and your perfect hand is suddenly hers. Loud, chaotic, and dangerously cheerful, she turns strategy into a guessing game.

Mugshot Max — Heavy Hitter

Ability: Add +1 to all die rolls.
Summary:
Max doesn’t bluff — he bulldozes. Whether it’s a duel, a brawl, or a risky move, Max always hits harder than expected. The table groans when dice come out… because Max usually wins.

Soggy Sarah — Double Grab

Ability: Whenever you steal a treasure, steal +1 extra treasure.
Summary:
Sarah never takes just one. Drenched, smiling, and quick-pawed, she’s infamous for “accidental” double grabs. If she’s targeting you, count your loot — then count again.

Barrel Bob — Thrives in Chaos

Ability: Whenever Dumpster Fire is played, draw +1 card.
Summary:
Bob lives for the explosion. When trash ignites and plans fall apart, he’s right there grinning and digging through the fallout. Chaos fuels him — literally.

Gutter Gabe — Sewer Scout

Ability: Once per turn, look at the top 2 cards of the deck and keep 1.
Summary:
Gabe knows what’s coming before anyone else does. He’s always one tunnel ahead, sniffing out the good stuff and ditching the junk. Quiet, sneaky, and impossible to corner.

Tipsy Tina — Shared Shots

Ability: When you gain Tipsy, choose another player — they gain +1 Tipsy too.
Summary:
Tina believes no raccoon should drink alone. Friendly, reckless, and suspiciously generous, she spreads the buzz whether you want it or not. Misery loves company — so does Tina.

Clawfoot Carl — Card Shredder

Ability: Once per game, discard any one card from another player’s hand.
Summary:
Carl doesn’t negotiate — he rips. Known for destroying plans and evidence alike, he waits for the perfect moment to tear something important straight out of your paws.

Moonshine Molly — Fruit Ferment Expert

Ability: Reduce any Booze card’s effect against you by 1 Tipsy.
Summary:
Molly’s homemade brews have seen things. Immune to weak drinks and proud of it, she laughs off cheap booze like it’s fruit juice. Drink smarter, not harder — or just be Molly.

Deputy Whiskers — Trash Law Enforcement

Ability: Once per game, cancel any card another player plays.
Summary:
He has no badge, no authority, and absolutely no hesitation. Deputy Whiskers enforces the law of the alley with a flashlight and pure attitude. When he says “No,” it sticks.

Riot Ricky — Incite Chaos

Ability: Whenever a player targets Riot Ricky with a card, that player immediately gains +1 Tipsy.

Summary:
Riot Ricky lives for confrontation. The moment you point at him, things get messier — drinks spill, tempers flare, and suddenly you’re the one feeling woozy. He doesn’t dodge trouble; he dares it to come closer. Target him if you want… just don’t expect to walk away sober.

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