ENTER AT YOUR OWN RISK. MANY OF THE AUTHOR'S STORIES
ARE WRITTEN FOR READERS EIGHTEEN+ OR, IF YOU GAIN YOUR PARENT'S PERMISSON, YOU MAY ENTER!
📄 QUICK START GUIDE
(Perfect as Page 2 of the Rulebook)
QUICK START (2 MINUTES)
1. SET UP
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Shuffle the 52-card deck.
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Deal 5 cards to each player.
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Give each player:
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1 Character Card
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0 Tipsy Tokens
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Place the Trash Token Pile in the center.
2. YOUR TURN
On your turn:
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Draw 1 card
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Booze cards are played immediately.
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Play up to 2 cards
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Booze does not count toward this limit.
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Resolve effects
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Tipsy → Treasures → Steals → Duels → Bosses
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Check win conditions
3. WATCH YOUR TIPSY
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At 5 Tipsy Tokens, you pass out.
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Skip your next turn.
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Reset to 3 Tipsy afterward.
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Pass out twice and you’re almost done.
4. HOW TO WIN
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First to 5 Treasure Points, OR
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Be the last raccoon not passed out twice.
REMEMBER
You never have to drink.
The chaos is the point.
🎯 SELL SHEET COPY
(This is marketing-ready)
DRUNKEN RACCOON CARD GAME
A chaotic party card game of trash, treasure, and tipsy raccoons.
Outwit your friends, survive the booze, and collect treasure before you pass out.
WHAT’S IN THE BOX
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52-card custom deck
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Unique character cards
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Tipsy Tokens
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Trash Token Pile
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Full-color rulebook
WHY YOU’LL LOVE IT
✔ Easy to learn, fast to play
✔ High player interaction and sabotage
✔ Multiple win paths
✔ Scales perfectly from casual to competitive
✔ No drinking required
PERFECT FOR
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Game nights
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Parties
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Casual strategy players
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Fans of chaotic, laugh-out-loud games
QUICK FACTS
Players: 2–6
Playtime: 15–30 minutes
Ages: 16+
Skill Level: Party / Strategy
TAGLINE OPTIONS
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“Drink responsibly. Raccoon irresponsibly.”
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“Trash fights. Bad decisions. Legendary fries.”
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“The drunkest raccoon wins.”
🦝 DRUNKEN RACCOON CAST
Sloshed Sammy — Iron Liver
Ability: Ignore the first Booze card that affects you.
Summary:
Sammy’s been around the dumpster a few too many times to be impressed by cheap booze. While other raccoons wobble, Sammy barely blinks. Calm, slouched, and unshakeable — he’s the rock of the table when the drinks start flying.
Spinny Lila — Wild Spin Swap
Ability: Once per game, force a complete hand swap with another player.
Summary:
Lila doesn’t play the game — she rearranges it. One dizzy twirl and your perfect hand is suddenly hers. Loud, chaotic, and dangerously cheerful, she turns strategy into a guessing game.
Mugshot Max — Heavy Hitter
Ability: Add +1 to all die rolls.
Summary:
Max doesn’t bluff — he bulldozes. Whether it’s a duel, a brawl, or a risky move, Max always hits harder than expected. The table groans when dice come out… because Max usually wins.
Soggy Sarah — Double Grab
Ability: Whenever you steal a treasure, steal +1 extra treasure.
Summary:
Sarah never takes just one. Drenched, smiling, and quick-pawed, she’s infamous for “accidental” double grabs. If she’s targeting you, count your loot — then count again.
Barrel Bob — Thrives in Chaos
Ability: Whenever Dumpster Fire is played, draw +1 card.
Summary:
Bob lives for the explosion. When trash ignites and plans fall apart, he’s right there grinning and digging through the fallout. Chaos fuels him — literally.
Gutter Gabe — Sewer Scout
Ability: Once per turn, look at the top 2 cards of the deck and keep 1.
Summary:
Gabe knows what’s coming before anyone else does. He’s always one tunnel ahead, sniffing out the good stuff and ditching the junk. Quiet, sneaky, and impossible to corner.
Tipsy Tina — Shared Shots
Ability: When you gain Tipsy, choose another player — they gain +1 Tipsy too.
Summary:
Tina believes no raccoon should drink alone. Friendly, reckless, and suspiciously generous, she spreads the buzz whether you want it or not. Misery loves company — so does Tina.
Clawfoot Carl — Card Shredder
Ability: Once per game, discard any one card from another player’s hand.
Summary:
Carl doesn’t negotiate — he rips. Known for destroying plans and evidence alike, he waits for the perfect moment to tear something important straight out of your paws.
Moonshine Molly — Fruit Ferment Expert
Ability: Reduce any Booze card’s effect against you by 1 Tipsy.
Summary:
Molly’s homemade brews have seen things. Immune to weak drinks and proud of it, she laughs off cheap booze like it’s fruit juice. Drink smarter, not harder — or just be Molly.
Deputy Whiskers — Trash Law Enforcement
Ability: Once per game, cancel any card another player plays.
Summary:
He has no badge, no authority, and absolutely no hesitation. Deputy Whiskers enforces the law of the alley with a flashlight and pure attitude. When he says “No,” it sticks.
Riot Ricky — Incite Chaos
Ability: Whenever a player targets Riot Ricky with a card, that player immediately gains +1 Tipsy.
Summary:
Riot Ricky lives for confrontation. The moment you point at him, things get messier — drinks spill, tempers flare, and suddenly you’re the one feeling woozy. He doesn’t dodge trouble; he dares it to come closer. Target him if you want… just don’t expect to walk away sober.









